![]() ![]() I've been a mugen player for a good while now, but I've never really contributed anything back, and so I thought I'd start with this, I hope to slowly learn to do things. This explains the SF1/4 palettes for Alpha characters, and my eventual work that I will be doing on SF3 characters with alpha palettes *some with SF1, if they're tied to a previous generation like Yun/Yang, Ibuki*. So what I thought of was, basically to try and create consistency through generations of varying characters. The name of it is basically what started it, characters from Street Fighter, some look very dated compared to others, and I don't really like a lot of default random palettes that are included. I was using Necro's current Neon Screenpack, changed at least the logo to "Street Fighter Generations" and modified little else so far. The reason why I essentially started was to begin a look of more consistency with various characters. However the real reason (which also explains why I've only done Street Fighter palettes in this thread also) is for my own private mugen compilation game. Thanks for the tip, I'll probably give it a shot once I download him later on today then, since Warusaki had things like the hair and parts of the clothes on the same layer, and shared parts of shading that also didn't work out well once changed.Īs for your influence, to be honest it started with Cyclysm's recent post, and how he had made both a Udon and SSFIV:AE Palette for Vyn's Evil Ryu, which kinda got me curious, and after some successful attempts at it, it slowly started me on this palette crazy not long ago lol. Pack includes colours for the initial 17 characters that were released with the BetaĪs well as Arthur, the Sub-Boss and both variations of CM Punk. Link for all my palette work will be hosted on my mediafire here-> ALL PALETTES HERE + others (sorry too lazy to go back and check all of them at this point lol)ġ: Froz - JZ's Balrog with his CS Patch doneĢ: Big Boss - Mr Karate/Gustavo's Kairi done This approach allows the future support for more engines, without the need to make too much specialized tools for each one, and keeping the same interface pattern no matter for what kind of game you’re working for.1: D.Magician - Splodes' Captain Commando doneĢ: Ness The Avatar - Mystik blaze's Captain America/JMM Vice doneģ: Davismaximus - Sanders' - Color Separated Wolverine doneġ: Ness the Avatar - Infinite's Krauser doneĢ: Dead or Alive Fan - H"s Maki w/ Girards' CS patch doneģ: Froz - Divine's Mai with his CS Patch done Instead of one main screen with the game itself running in real-time, like commercial game engine tools (because they have the engine inside the editor, of course), Fighter Factory focus on individual files, so each asset type has its dedicated editor. Many Game Maker Studio creators actually use Fighter Factory Studio in their workflow, as its sprite and animation editing tools are supperb and unparallel. The program is notably one of the best tools for 2D game development to date, and is totally free for any purpose. Other engines can be supported and we’re looking at Blugen (under development) and Ikemen GO, maybe at a later time. OpenBoR support is under development, but has low priority right now. replacement engine) as soon as it’s released. is the first and currently the only engine supported, and we’ll be moving to MUGENext (our M.U.G.E.N. (fighting game engine) only editor, its wide support to almost all needed asset types, ease of use and rich feature set has been expanded to a brand new modular design in the latest version, Studio.įighter Factory Studio moves all generic core functionality to a shared library, and each supported engine extends it to support their content formats and exclusive functionality, in its own library. Fighter Factory is a general purpose content/asset editor for 2D games.
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![]() If you only play like that, then the game will ruin your experience and that’s the whole point of it. If you just want a game where you can be assholes to the other contestants, then you’re not the target audience of the game. No Im sorry currently there is no content, since from what I have seen not even quest 1 is complete besides obviously the image problems. posting might help pin down the cause and solve the problem for you and possibly others but that isnt as. or the progression is re-scaled to 1-14 from 1-8. It’s about overcoming the main characters own feelings of becoming a bimbo herself. Unity BMO TV v0.5.4.b1 Rel Thread starter 7767 Start date Aug 5, 2019. Unity BMO TV v0.5.4.b1 Rel Thread starter 7767 Start date. It’s about your own transformation rather than turning the other contestants into bimbos. There's also new music, and the attacks have a whole new style with a new spirale video, effects and also voices in the background. I completely revamped a lot of the systems. She’s getting fed up with her need for a clean environment and asks you for help. Progress Report (BMO TV v0.3) Hey everyone, After I got the new character art last week I got so super excited about the possibilities of BMO TV again, that I spend every day and night working on it. As mentioned, just as v0.4.0 introduced the Abigail quest and v0.4.1 brought the first branch, v0.5.0 will introduce the Katelyn quest. I made a tv show intro with stock video and it's fully narrated by a voice actress. Anyways, let’s have a look at all the new main features. There are only a handfull of actual sex scenes, so it isn’t particularly made for the target audience of this website and instead is entirely made for people with a forced feminization kink. For me personally, the coolest things in this patch are the new audiovisual features. It wont contain all content on the gynoid branch yet, but itll still be a big bunch of new things. Im aiming for a release of the first Alpha version this weekend. But instead of their predecessors, BMO TV is a completely visual point-and-click adventure with hundreds of options to make your character unique. How do I even get the manga sticker on her I did the TV and the Purple Paint and found the sticker, i did the abigial 3/3 already. As promised, heres the huge overview of new content and other changes coming to v0.4.1 this week. We want to spread the message of the sex-positive movement, so at its core this game is about the players exploring their fetishes and kinks, and getting to know themselves.īMO TV is a game about a bimbofication reality tv show in the likes of Stranded, Bimbo House, etc. The player has to either eliminate the other residents before they eliminate them, or make allies to uncover a conspiracy far greater than themselves. New Full Body View (button in corner of screen) - New MC leg position when wearing High Heels. ![]() v0.4.1 (Now Free) - Abigail Gynoid Branch Continuation (completion planned for v0.4.2) - New Clothing Category: Shoes. BMO TV is a point-and-click adventure game about a reality tv show, where the contestants transform each other into all kinds of sexual kinks. I found the 4.1 public version on their tfgamesite. ![]() You are free to swap around who these Operators are in your Active Slots, so if you have a Default Operator skin for a while and pick up Alejandro or Valeria in the Battle Pass, there is no need to worry about losing that Active Duty slot’s progress.īefore launching into a match, you choose which Active Duty Operator you bring into the Exclusion Zone. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. In those cases and more, especially with Contraband picked up from fellow Operators, the Workbench is here to help scrap those attachments and slap on ones you feel more confident with.īy far one of the largest changes to DMZ since its launch, Active Duty Operator Slots are a critical part of this experience’s core value of taking calculated risk for incredible rewards.Īt the start of Season 03, every player will have three Active Duty Operator Slots, which equates to three separate Operators that have their own on-soldier items. However, any DMZ Operator knows that the Vaznev-9K with a high-magnification scope or the RPK with a 30-Round Magazine may not be the most ideal attachment combinations for how these weapons are typically used. Some attachments to consider are suppressors, which are great for stealth situations, and thermal optics, for help seeing through smoke or more easily acquiring targets via their heat signatures. The obvious example is to attach what you believe as the most advantageous attachments on Contraband weapons, as most of the time, such weaponry won’t have all five attachments you seek. These Workbenches provide this attachment-swapping service, but for a price, given how much a weapon’s strengths and weaknesses can change based on the attachments it has or what is removed. ![]() Operators can also remove them piece by piece. The other new feature at Buy Stations – found near them, not at them – are Workbenches.įor a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for any weapon platform onto a piece of Contraband or Insured Weapon. Given these Recipes range from Operator items like Bomb Drones and Self-Revive Kits to other important Keys and items, the Barter System is ready to help Operators stock up on those harder-to-find items and reward them for their scavenging efforts. There are dozens of item trade combinations that will launch with Season 03, meaning anyone can memorize these Recipes, share them with squadmates, and search for specific items to load up on loot. However, each Exclusion Zone has its own set of Barter options across its Buy Stations, adding one more additional element to fully exploring everything in DMZ. At the start of Season 03, some Bartering Recipes will be available for most of the new Plate Carriers and Backpacks (detailed later in this overview), Killstreaks, Self-Revive Kits, and Keys. In other words, Bartering is where you exchange items for others. This is where you use “Recipes”: These give instructions to your Operator, including a component list, in order to build new equipment that can be more useful to your current situation. Outside of being important mission items, most of the collectible, non-lethal items in DMZ will have another purpose once the Season 03 update is live:Īcross every Exclusion Zone, all Buy Stations will have a new option in addition to buying Gear and Weapons for Cash: Bartering. |
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